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Design principles

Principle I
Be ambiguous.

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Use poorly posed problems. Provide too much or too little data in otherwise standard problems.

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Formulate questions with many solutions or no solution.

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Replace numbers with parameters.

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Admit multiple solution strategies.

Principle II
Ask about, not for.

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Ask about the results of a process or method, not for its application.

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Ask students to match problems and methods with outcomes.

Principle III
Explore vocabulary.

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Ask students to provide examples of concepts, properties, and terms.

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Inquire about the interdependence of concepts, properties, and terms.

Principle IV
Shift context and perspective.

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Employ the rule of three: pose questions from the graphical and numerical perspectives, not just the algebraic.

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Use mathematical modeling to set questions in a physical context.

These principles are neither foolproof nor exhaustive. But they lead to exercises that make teaching more rewarding and learning more complete.



Paul W Davis
Mon Jun 23 20:58:59 EDT 1997