Teaching

Read more about my teaching philosophy here: Teaching Philosophy

Guest Lectures


  • 2025
    • Skills for Making Video Games
        Union College CS Seminar
    • An Introduction to Research
        WPI IMGD 5010: IMGD Fundamentals
    • Olfactory Displays
        WPI IMGD 3100: Novel Interfaces for Interactive Environments
  • 2024
  • 2023
    • Brain-computer Interfaces and Games
        WPI IMGD 3100: Novel Interfaces for Interactive Environment
  • 2022
    • Implementing Augmented Reality to Emphasize the Impact of Climate Change
        Massachusetts College of Art and Design, Artward Bound Program

Undergraduate Mentoring - Major Qualifying Projects (MQP)


  • 2025–26
    • Gaming-Inspired Human Machine Interfaces for One-to-Many Control of Robotic and Autonomous Systems
        Students: Nicholas Giangregorio, Shengce Zhou, Brendan Reilly
  • 2023–24
    • Developing a Brain-Computer Interface to Enhance Storytelling in Games with the Identification of Cognitive States
        Students: Jagger Polvino, James Cao, Andrew Nguyen
  • 2022–23
    • Sewn into Memory: Reliving Feelings through an AR Quilt
        Students: Amanda Jones, Megan Letendre, Elise Nerden

Research Projects


  • 2025
    • Reflection – On – Action: Observations on Lightweight Team Structure
        Student: Caleb Prouty
  • 2024
    • Project AdSense: An Early Internet Scroller
        Students: Ian Tschida, Lana Acevedo, Declan Clark
    • Designing Interactive Virtual Tours for Chemistry and Biochemistry Laboratories
        Student: Dashiell Elliott
  • 2023
    • Developing Mixed Reality User Interface with Unity
        Student: Reilly Desai
  • 2022
    • Building Interactive Augmented Reality Applications for HoloLens with Unity
        Student: Amanda Jones
    • Developing an Interactive Electric-power Wheelchair Virtual Training Environment with Unreal
        Student: Yihong Xu
    • Food Chain AR: Co-design an Augmented Reality Book with Educators and Students
        Students: Rachel Foye, Ava Stockton, Dinah Agyemang

Professional & Industry Mentorship


I also actively contribute to game development education and mentorship, bridging the gap between academia and industry. Through hands-on guidance, technical leadership, and creative direction, I help aspiring developers refine their skills, navigate the game development pipeline, and launch successful projects.

Graduate Assistant @ Massachusetts Digital Games Institute (MassDigi)

Cohort SIP & ESIP ‘24
Provided high-level mentorship to 42 students across 7 interdisciplinary teams in the nationally recognized MassDigi Summer Innovation Program (SIP). Guided teams through the full game development lifecycle from ideation to publishing, while advising on game design principles, agile workflows, market analysis, and publishing strategies. Fostered a studio-like production environment to prepare students for careers in the gaming industry by connecting them with industry professionals and ensuring hands-on, real-world development experience.

Published Game Titles from SIP & ESIP ‘24

Senior Member & Research Mentor @ WPI Intentional Design Studio (IDeaS)

September 2020 – Present I provide technical mentorship and creative guidance to students across VR/AR, educational games, and interactive media projects, fostering hands-on learning from concept to deployment. Through advanced workshops and training sessions, I equip students with expertise in HCI methodologies, UX research, and rapid prototyping, ensuring they develop industry-relevant skills.