Publications

publications by categories in reversed chronological order. generated by jekyll-scholar.

2025

  1. emirati_games_teaser.png
    Bridging Cultural Representation and Game Making: Analyzing the Experiences, Outcomes, and Lessons of Early-Stage Game Developers in a Professional Development Program
    In , Oct 2025
  2. digital_jubensha.jpg
    The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis
    Shano Liang, Max Chen, Phoebe O. Toups Dugas, Gillian Smith, and Rose Bohrer
    ACM Games, Mar 2025
  3. aromabite_library.jpg
    AromaBite: Augmenting Flavor Experiences Through Edible Retronasal Scent Release
    Yucheng Li, Yanan Wang, Mengyuan Xiong, Max Chen, Yifan Yan, and 3 more authors
    In Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, , Mar 2025
  4. Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007–2024)
    Max Chen and Edward Morrell
    In Proceedings of the 20th International Conference on the Foundations of Digital Games, , Mar 2025

2024

  1. flowchem.png
    FlowAR: A Mixed Reality Program to Introduce Continuous Flow Concepts
    Max Chen, Yichen Li, Hilson Shrestha, Noëlle Rakotondravony, Andrew Teixeira, and 2 more authors
    Journal of Chemical Education, Mar 2024
  2. Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games
    Max Chen and Gillian Smith
    In Proceedings of the 19th International Conference on the Foundations of Digital Games, Worcester, MA, USA, Mar 2024
  3. labsafetyscan.png
    Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories
    Max Chen, Dashiell Elliott, Robert Dempski, and Raúl Orduña Picón
    In Proceedings of the 19th International Conference on the Foundations of Digital Games, Worcester, MA, USA, Mar 2024
  4. Examining the Trajectory of Early Professionals’ use of Generative AI in the Game Development Process from 2023 to 2024
    Josiah Boucher, Max Chen, Gillian Smith, and Yunus Doğan Telliel
    In , Mar 2024

2023

  1. stack-ar-teaser.png
    Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game
    Max Chen, Shano Liang, and Gillian Smith
    In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, Stratford, ON, Canada, Mar 2023
  2. wheelup_teaser.png
    WheelUp! Developing an Interactive Electric-power Wheelchair Virtual Training Environment
    Max Chen, Yihong Xu, Alexander Sirois, Yichen Li, Robert Dempski, and 5 more authors
    In 2023 IEEE Conference on Games (CoG), Mar 2023
  3. bci_visuals_design_comparision.png
    Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator
    Max Chen, Erin Solovey, and Gillian Smith
    In Proceedings of the 18th International Conference on the Foundations of Digital Games, Lisbon, Portugal, Mar 2023

2022

  1. Converting natural language policy article into MBSE model
    Max Chen and Shamsnaz Virani Bhada
    In INCOSE International Symposium, Mar 2022
  2. Integrating Immersive Learning Tools across Campus and Beyond
    Robert Dempski, Andrew R Teixeira, Claire Li, Shano Liang, and Max Chen
    In Advanced Manufacturing and Processing Conference, Mar 2022