My research is titled 'Modes and Mechanisms of Game-like Interventions in Learning Environments'
Educational games intend to make learning more enjoyable, but potentially compromise learning by consuming both instructional time and student cognitive resources. Therefore, instead of creating an educational game, I am exploring different ways of integrating game-like elements in a computer tutor. I am experimenting with cognitive, metacognitive and affective modes of such game-like interventions.
Wayang Outpost:Wayang Outpost is an intelligent multimedia based tutoring system developed at Umass Amherst. The tutor helps prepare middle and high school students for standardized math tests. Wayang provides self-paced review for students preparing for college level mathematics and adults who want to refresh their math skills.
I am designing and developing metacognitive support for the students using the tutor.
“Mosaic” is a math game where players solve math problems to generate tiles that can be placed inside a mosaic. There are mosaics of different cities from different countries. Each city is associated with a math skill, for example: New York is associated with ‘calculating area and perimeter’, Baghdad with ‘circles and arcs’ and Beijing with ‘triangles’.