Welcome
My name is Cliff Lindsay and I am a Computer Science Ph.D. student at Worcester Polytechnic Institute in the state Massachusetts, USA. My research interest and focus is in Computational Photography, Real-time rendering, and graphics hardware architectures. My work at WPI is supported by government funding via a GAANN Fellowship.
Currently I am working on a graphics architecture for digital video and still cameras, which we recently submitted to a top-level hardware conference.
I am also actively involved in two research groups here at WPI, Image Science Research Group & Mobile Graphics Research Group. My advisor is Professor Emmanuel Agu , an associate professor at WPI.
Graphics Interface 2008
My latest peer reviewed work will be presented at the Graphics Interface 2008.
The focus of this paper was to present our ideas of correcting for environmental illumination effects on mobile displays. The mobile displays, while roaming about, will be influenced by the lighting within each environment. An abundance of ambient light, such as will be experienced outside on a sunny day, will change your perception of the displayed colors (color shift). This is a problem when the application of the mobile device requires proper color interpretation. So we have developed an algorithm to counteract color shift based on perceptual methods, light sensors, and programmable mobile devices.
ISVC 2006
In 2006 I presented a peer reviewed paper at the International Symposium on Visual Computing. The focus of this paper was to present our ideas for rendering diffraction reflection (CD-ROM, butterfly wings, etc.) in real-time using a technique called Spherical Harmonics.
My presentation was centered around other real-time rendering techniques in the computer graphics parallel track. The venue for the conference was beautiful Lake Tahoe, Nevada.
Siggraph 2006
At Siggraph we presented our ideas for a wavelength-dependent rendering pipeline capable of producing physically accurate iridescent BRDFs. In addition to our presentation, our work was entered in the ACM student research competition and qualified as a semi-finalist.
Siggraph 2006 was located in Boston MA and was co-located with several other events.
