CV
My name is Cliff Lindsay and I am a Computer Science Ph.D. student at Worcester Polytechnic Institute in the state Massachusetts, USA. My research interest and focus is in Computer Graphics, specifically Computational Photography, Real-time rendering, and graphics architectures. My work at WPI is supported by government funding via a GAANN Fellowship.
Currently I am working on a new type of architecture for digital still and video cameras which will give users unprecedented control over how a picture is taken, which we recently submitted to a top-level hardware conference.
I am also actively involved in two research groups here at WPI, Image Science Research Group & Mobile Graphics Research Group. My advisor is Professor Emmanuel Agu , an associate professor at WPI.
Masters Thesis:
- Rendering Wavelength-Dependent Phenomena With Spherical Harmonics, 2006-07, 45 pages,
Publications:
- Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications, Fan Wu, Emmanuel Agu and Clifford Lindsay, International Symposium on Visual Computing, 2008, Las Vegas, Nevada, 10 Pages
- A Quick 3D-to-2D Points Matching based on the Perspective Projection, Songxiang Gu, Clifford Lindsay, Michael A. Gennert and Michael A. King, International Symposium on Visual Computing, 2008, Las Vegas, Nevada, 8 Pages
- Dynamic Correction of Color Appearance on Mobile Devices Clifford Lindsay, Emmanuel Agu, Fan Wu, Graphics Interface, May 2008, Windsor Canada, 8 Pages, Oral Talk
- Pareto-Based Perceptual Metric for Imperceptible Simplification on Mobile
Displays, Fan Wu, Emmanuel Agu and Clifford Lindsay in Proc. Eurographics 2007. Prague, Czech Republic. September, 2007.
- Physically-Based Real-Time Diffraction Using Spherical Harmonic, Clifford Lindsay, Emmanuel Agu, International Symposium on Visual Computing, 2006, 13 Pages, Oral Talk
- Spherical Harmonic Lighting of Wavelength-Dependent Phenomena, Clifford Lindsay, Emmanuel Agu, Eurographics 2005, 4 Pages
Technical Reports
- A Quick 3D-to-2D Points Matching Based on the Perspective Projection, Songxiang Gu, Cliff Lindsay, Michael A. Gennert & Michael A. King, Technical Report WPI-CS-TR-08-04, June 2008, 8 Pages
- WPI Tech report: Pareto-Based Perceptual Metric for Imperceptible Simplification on Mobile Displays, Fan Wu, Emmanuel Agu, Clifford Lindsay, WPI-CS-TR-07-01, 2007, 10 Pages
- WPI Techreport: Spherical Harmonic Shading, Clifford Lindsay, Emmanuel Agu, 2004, 18 Pages.
Academic Talks
- Graphics Interface 2008 at the University of Windsor in Canada, Dynamic Correction of Color Appearance on Mobile Devices, Clifford Lindsay, Emmanuel Agu, and Fan Wu
- GRAD Day 2008, Digital Cameras of the Future, Clifford Lindsay, Emmanuel Agu, WPI
- Image Science Research Group (ISRG) 2008, Developing the Digital Camera of the Future, Clifford Lindsay, Emmanuel Agu, WPI
- GRAD Day 2007, Rendering and Image Synthesis Using the Lattice Boltzmann Method, Clifford Lindsay, Emmanuel Agu, WPI
- Image Science Research Group (ISRG) 2007, Rendering Using the Lattice Boltzmann Method, Clifford Lindsay, Emmanuel Agu, WPI
- International Symposium of Visual Computing 2006 (ISVC) Selected Paper Talks (6 of 70 accepted papers gave a talk), Clifford Lindsay, Emmanuel Agu, Lake Tahoe, NV
- Image Science Research Group, 2006, Real-time Rendering of Wavelength-Dependent Phenomena using Spherical harmonics, Thesis Talk, Clifford Lindsay, WPI
- Siggraph Research Poster & ACM Student Research Competition, 2006 Real-time Wavelength-Dependent Rendering Pipeline Clifford Lindsay, Emmanuel Agu, Boston, MA
- Eurographics Presentation & Poster, 2005, Spherical Harmonic Lighting of Wavelength-Dependent Phenomena, Clifford Lindsay, Emmanuel Agu, Dublin, Ireland
Posters:
- Adaptive CPU Scheduling to Conserve Energy in Real-Time Mobile Graphics Applications, Fan Wu, Emmanuel Agu, Clifford Lindsay, Pacific Graphics 2008, Tokyo, Japan
- Real-time Wavelength-Dependent Rendering Pipeline, Clifford Lindsay, Emmanuel Agu, Siggraph 2006
- Spherical Harmonic Lighting of Wavelength-Dependent Phenomena, Clifford Lindsay, Emmanuel Agu, Eurographics 2005
In Process Publications:
- Unequal Error Protection (UEP) for Wavelet-Based Wireless Mesh Transmission (Under review), Fan Wu, Emmanuel Agu, Clifford Lindsay and Juan Li, MILCOM 2007, 8 Pages
- Rendering Scattering Properties of Diluted Liquids Using the Lattice Boltzmann Method(LBM), Clifford Lindsay, Emmanuel Agu.
Textbook Contributions:
- "Computer Graphics using OpenGL, 3rd Edition", Dr. FS Hill Jr., Stephen M. Kelley Jr, 2005, Pearson Education Publishers. (Rendered Images for Color Plate) Available Here
Academic Software:
- Hardware Shader Engine (ASE or "Angst Shader Engine"), Written and Designed by Clifford Lindsay.
- Lattice Boltzman Method Extension to PBRT (A series of plugins for the PBRT Ray Tracing System), Written and Designed by Clifford Lindsay.
- Camera Interface that combines rendering and real-time capture... more on this soon.
