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My favorite lab was the final project. The goal of this lab was to write a game using scheme that demonstrates a physics principle. In addition, the program needs to be able to display pertinent variables and be able to pause and step through animation. Joe and I chose to make a very complex game to demonstrate our ability as programmers. It is especially complicated because every object induces a force on every other object. All of the vectors of these forces must be added to find the net force for each object. Based on this, the objects experience acceleration and their velocities change. In addition, there are many bonuses. This was my favorite lab because it was the first lab that the group had complete control over. We had to think of our own game ideas, as well as set up the game ourselves. This offers a much bigger challenge because it is a big challenge to design an entire game from scratch (as opposed to our being given the functions to write). This is our more detailed manual.